Jun
30
2010

Final Fantasy XIV set to release on Sept 30


Square Enix has announced (confirmed here) that Final Fantasy XIV will release on September 30, 2010 for the PC only. Those who purchase the collectors edition of the game will be granted early-access to begin playing on September 22, 2010. The PS3 version will not be available until March 2011.

Update 1: NA FFXIV Website has been updated to match the JP one. Check it out.
Update 2: Updated images from the North American website update. All images should be in English now. Also, the Standard and Collector editions of the game have different bonus items for pre-ordering.
Update 3: Square Enix has published the full press release covering this.
Update 4: Added a new concept art image relieved on the new website.
Update 5: To match Square Enix’s announcement, Blizzard has removed the NDA (non-disclosure agreement) on their WoW expansion (Cataclysm) that is currently in beta testing.
Update 6: Square Enix has posted some new FAQ entries on their JP site. The most interesting addition confirms that a base account will only have 1 character slot.
Update 7: Eorzeapedia has confirmed that the collectors edition only comes with the Onion Helm, while the standard edition only comes with the Garlond Goggles. This means the collectors editions does not have the goggles.
Update 8: The European FFXIV website has been updated to match the new NA and JP designs.

Standard Edition Details:

  • Pre-order Standard Edition through Amazon.
  • Will be able to start playing on September 30.
  • Price: $50
  • If you pre-order the Standard edition, you get a pair of Garlond Goggles that increases the speed of skill progression.
  • PC only. (PS3 version will not be available until next year, estimated March 2011).

Collectors Edition Details:

  • Pre-order Collectors Edition through Amazon.
  • Will be able to start playing 8 days early (September 22).
  • Price: $75 ($25 more than standard).
  • If you pre-order the Collectors edition, you get an Onion Helm that quickens recovery from KO.
  • There are a variety of other bonus items in the collectors edition.
    • A behind the scenes DVD with the obligatory documentary on the making of the game.
    • A travel journal with concept art pages in which players can document their in-game wanderings.
    • An in-game item called the “Onion Helm.”
    • A fully personalized “Right of Passage” certificate.
    • Special cover illustrated by artist Yoshitaka Amano.
    • A FFXIV-branded security token for use with regular password.
  • PC only. (PS3 version will not be available until next year, estimated March 2011).

Monthly Pricing Details:

  • Base Monthly Fee: $12.99 / £8.99 / €12.99 (includes 1 character slot and 1 retainer)
  • Additional Character Slots: $3.00 / £2.10 / €3.00 per month. (8 slots max).
  • Additional Retainers: $1.00 / £0.70 / €1.00 per month.

Final Fantasy XIII (13) Extra:
Those who pre-ordered FFXIII for their PS3 were given some promo-codes, which granted access to a special in-game item for FFXIV. The item is a pair of gloves, call Asuran Armguards, that can be equipped to “Enhances the effectiveness of your equipped arm or tool.” (source)

PS3 Delayed Until 2011:
Square Enix dropped a bomb on us today saying that the PS3 version of Final Fantasy XIV will be delayed until 2011. Looks like they have contradicted a statement they made last year during E3 2009 (source):

Q: Will there be a simultaneous worldwide release?
A: Yes, at the launch it will be worldwide for PS3 and PC. Four languages – Japanese, English, German and French.

Other Information:

  • Beta test will start in July. So we expect around two months of closed beta and one month of open beta.
  • Retainers can be used to sell items or as storage (like a bank). You are granted 1 retainer by default, and additional ones can be purchased as part of your monthly game fee.
  • PC Recommended Requirements: Windows XP/Vista/7, Intel Core 2 Duo 2GHz or AMD Athlon X2 2GHz, 2GB of RAM, 15GB HDD space, NVIDIA GeForce 9600 512MB or ATI Radeon HD 2900 512MB and DirectX 9.

Third-Party Coverage

Gallery of images collected about the release:

Written by Kyrra at 12:05pm CST in: Featured,News | Tags: ,
Jun
29
2010

Japan Expo in France to Give Away Beta Keys


As part of the upcoming Japan Expo in Paris, Square Enix may be giving away 2000 beta keys after the event. According to their Facebook post, they will be collecting the email addresses of those who visit their booth. Square Enix will then choose 2000 email addresses from all the emails they collect and grant those lucky people with access to the upcoming Final Fantasy XIV beta. If you are attending the upcoming Japan Expo, be sure to stop by Square Enix’s booth and submit your email address to have a chance of being granted beta access.

Here’s the Google translated version of the post:

JAPAN EXPO: 2000 key beta guarantees FINAL FANTASY XIV will be distributed during the Japan Expo this week. To have any chance of direct entry into the beta of Final Fantasy XIV ONLINE: visit our stand, our hosts, their spotted T-shirt FINAL FANTASY XIV, take note of your email address. Speak directly to our hostesses!

Written by Kyrra at 9:30pm CST in: News | Tags: , , ,
Jun
25
2010

FFXIV Fan Powered Q&A From E3


Square Enix has posted answers to fan submitted Q&A on their website. Check out the questions and answers below.

Q: What will be the major differences between FINAL FANTASY XIV and other modern day MMORPGs besides the fact that it will be in the FINAL FANTASY style? What will set this game apart from the rest?
A: [Tanaka] There are two main differences. One is the armoury system, which allows players to switch their classes based on the type of equipment they are holding in their hands. This unique system gives players unlimited flexibility to customize their character by allowing them to combine actions and abilities learned from all different classes. The second is the guildleve system, which provides players with an array of short quests that require approximately 30 minutes to complete. This allows players to efficiently manage their time if they have limited time to play the game or if they want to adventurer solo.

[Kurosawa] In a broader sense, being a FINAL FANTASY game, XIV will have a great storyline, beautiful graphics, and breathtaking sound effects and music.

Q: What is the most important thing you believe was missing from FINAL FANTASY XI and you worked hard to make sure it is implemented in XIV?
A: [Tanaka] The armoury system and guildleves are two major improvements from FINAL FANTASY XI. In XI, players had to join a party in order to do most everything, but it was often very difficult to find the appropriate members to form an effective group. The new armoury and guildleve systems allow players more flexibility.

Q: Are you planning on adding more job classes in future expansions? Will there be a level cap?
A: [Tanaka] There will be more classes announced after the service starts. For the beta version, there will be a level cap, and there will also be a level cap at the start of the service.

Q: Will there be a rank system and/or rank missions in FINAL FANTASY XIV?
A: [Tanaka] There will be quests that coincide with the main storyline, but they won’t be tied to the levels or ranks.

Q: How will chocobos be implemented in FINAL FANTASY XIV?
A: [Tanaka] Players will be able to ride chocobos as usual, but they will also appear in ways new to the FINAL FANTASY series. Please look forward to seeing how in the final release.

Q: Will there be summoners in this game?
A: [Tanaka] Currently, there is no summoner class, but avatars (summons) will have a key role in the story, and there are several plotlines surrounding these beasts.

Q: What measures will you put into place to promote class balance?
A: [Tanaka] There are four different class disciplines: war, magic, land and hand. Disciples of War and Disciples of Magic are the only ones who can effectively engage in battle. One way we have balanced different weapons (and in turn, classes) is by giving them varying attack ranges. This is also similar for the Disciples of Magic. They will most likely be long-range attackers, but their roles in each battle will be determined based on how other party members are positioned. On the other hand, due to their lack of firepower, Disciples of the Hand and the Land will not spend much time engaged in battle.

Written by Kyrra at 7:27pm CST in: News | Tags: , , ,
Jun
25
2010

FFXIV Video: From Alpha to Beta

Square Enix has published a new video to their Youtube channel. Today’s video focuses on two main changes: lighting/graphical improvements and the speed of combat. While Square Enix has already published screenshots showing the difference in graphics from alpha to beta, it’s nice to see the city of Limsa Lominsa with the new and improved graphics. The speed of combat changes were one of the main topics focused on during E3, but this video helps show just how much the speed of combat has improved. You’ll notice the time between each attack dropped from about 6 seconds down to 3 seconds.

One of the less noticed changes is the improvement to the minimap:
Minimap differences from Alpha to Beta
Notice how the alpha version of the minimap shows all levels with only slight distinctions. In the beta version, the multi-leveled city of Limsa Lomonisa shows the level that you are on much more clearly on the minimap. As well, it shows stairs within the building. Overall, the changes to the minimap will help improve navigation within the city.

Written by Kyrra at 8:23am CST in: News | Tags: , , ,
Jun
24
2010

Random News Thursday: Xbox 360, Interviews, Beta Rumors

More random bits of Final Fantasy XIV information have made their way to the internet today. One of the more popular topics on generic gaming news sites is that FFXIV will not be coming to the Xbox 360 anytime soon. The main reason being quoted is that Xbox Live’s rules prevent an MMO type game from launching on the service.

On the interview front, Eorzeapedia has translated an interview done by 4Gamer. There isn’t anything in this question and answer session that we haven’t seen before, but it consolidates almost all questions answered during E3 into a single article.

Looking forward toward the start of beta, 2 pieces of information have been leaked on the BlueGartr forums. First is a thank you letter from the director of FFXIV to the alpha testers. Second is some details on Retainers that were brought up during E3. Retainers are a way of having an NPC run your bazaar for you while you are offline. Details on the system are still rather scarce, but we’ll keep our eyes open for anything new.

Written by Kyrra at 10:17pm CST in: News | Tags: , , ,
Jun
23
2010

New Monsters in FFXIV Beta


Famitsu has published (google translated version) an article with some screenshots of monsters that will be added/changed in the beta version of Final Fantasy XIV. Check out the gallery of images. Here’s a list of the new/changed monsters:

With this new information, we’re hoping Square Enix updates their official websites soon with the new beast information.

Update 10:45pm CST: ZAM has posted a translation of some details translated from this article. No groundbreaking changes, but it gives some differences between the alpha and beta versions of FFXIV.

Written by Kyrra at 2:05pm CST in: News
Jun
21
2010

FFXIV E3 News Round-up


Last week was an exciting week for Final Fantasy XIV fans as the team at Square Enix released some great new information for us. You can read the news we collected over the 3 days of E3 here: Day 1, Day2, and Day 3. Here’s a rundown of the news released at E3 from Square Enix:

  • A new trailer was released.
  • An official FFXIV Benchmark Utility was released.
  • Alpha testing came to an end this week, and the beta phase of testing is expected to begin in less than a month.

To go along with the move into beta, Square Enix was demoing the beta version of the client at E3. A few news sites posted video from the event, here’s a list of a few of them:

Character Creation:

Gameplay / Combat:

Beyond the videos, ZAM has put together excellent summary of the more fine-grained details that were discussed this past week.

Written by Kyrra at 9:17am CST in: Featured,News | Tags: , ,
Jun
17
2010

FFXIV News From E3 2010 – Day 3

Today begins day 3, the last day of E3. Be sure to check out the information from day 1 and day 2 if you haven’t already.

Videos from GameTrailers (8:20am):
GameTrailers has posted 2 videos. The first is a walk-through of the character creation process that we saw announced a week ago. The second is a video showing how the battle system work.

Massively interview (11:00am):
Massively has posted an interview with Hiromichi Tanaka. There isn’t anything really new in this interview, but it does ask some more basic questions that many of the fan sites have not asked. It’s a nice read to get an overall feeling for Final Fantasy XIV.

Eorzeapedia interview (1:20pm):
Eorzeapedia has posted an interview they had yesterday with Square Enix. Here’s some high-level points from the interview:

  • The game will only be 32-bit (no 64-bit specific build or support, but it will run on 64-bit Windows)
  • The in-game text translator will return.
  • More talk about “Companies” for large guilds. There is mention of out-of-game company content: “You will be able to enjoy the game even if you are offline.”
  • Surnames are mandatory and will have to be unique (does this mean we can’t grant surname access to others?). Once you “friend” someone, you can send a tell to them using their first name.
  • No male Miqo’te at launch. They may add it later.
  • No gear management system at launch to assist in equipping gear on class switch.
  • MP is designed to not recover without a user action. You have to plan how you use your mana.

Stepura Creation/Gameplay Videos (4:30pm):
Stepura has posted three videos showing character creation and some gameplay from E3. Check them out: Lalafell Creation, Hyur and Miqo’te Character Creation, and Lancer Gameplay.

1Up interview (6:15pm):
1Up has posted an interview with Square Enix. They were given a few more details about “Companies”:

… players [will] be able to create and join groups called “Companies.” Similar to player guilds in other games, Companies can themselves “level up,” presumably offering additional benefits to the members therein. When asked if Companies would have shared housing or other group-owned assets, they smiled and said that players would have real-estate to call their own, but “weren’t ready to announce anything more at this time” – sounds like a “yes” to me!

FFXIV Live Report 3 from SE (8:30pm):
Square Enix has published another video from E3 to their Youtube Channel. The video shows off their booth at E3. The only information in the video was that FFXIV Alpha test will end this week and they will be begin preparing the test servers for the beta version after that.

E3 has ended (11:20pm):
The hall doors of E3 closed a few hours ago, and we have come to the end of the media blitz known as E3. We’re still hoping that Square Enix will post some Final Fantasy XIV related answer to their Fan Power Q&A. If anything is posted there, we’ll be sure to let you know.

Thanks everyone for taking part and reading our site for the last 4 days.

Dengeki interview with SE (6/18 9:45am):
(original) FFXIVCore has translated an article by Dengeki. There are some rather interesting pieces of information in this article. Check out the full interview after the break.

Written by Kyrra at 8:27am CST in: Featured,News | Tags: , , ,
Jun
16
2010

FFXIV News From E3 2010 – Day 2

Day two of E3 has begun. We’re uncertain what information Square Enix may still release, but we’ll update this post as new information is released. Be sure to check out the information from day 1 of E3 if you haven’t already.

Triple Monitor and 3D (8:00am CST)
Square Enix has published a short video showing off Final Fantasy XIV being played across 3 monitors in 3D. This is most likely using 3D Vision from Nvidia.

FFXIVCore interview with SE (10:00am)
FFXIVCore has posted a short Q&A session they had with Square Enix. Square Enix wasn’t forthcoming with a lot of their answers, but they did reveal some new information.

  • There is more robust Linkshell system called a “Company”. You may be able to have something like a community website with these.
  • Linkshells will also be in FFXIV, along side the Company system.
  • There may be something like player-owned land or shops, no details at this time.
  • End-game content will focus around the story, but it is uncertain if it will be open world or in dungeons.
  • No new classes announced yet, but more will be added after release. It’s unclear if more will be added before release.
  • There will be an achievement type system to show off your accomplishments.
  • Retainer: a new system that sounds like it will leave their character online after you exit the game (to show off your bazaar?).

11:00am: We’ve added 24 new images taken by GameWatch to our E3 gallery. Check it out. The screenshots are from the beta client, with a focus on character creation.

11:10am: Looking at the 24 new images, SE has redesigned the pop-up menu along with the stat/equipment pop-up. Check out the new one, compared to the one from alpha.

1:25pm: Added another 27 images to the E3 gallery. (source)

2:10pm: One of the larger changes in the beta client is the updated Action Menu (see the alpha action menu here). There are some new and interesting features to this dialog:

  • There are 3 rows the actions that can be assigned now. Was 2 in alpha.
  • The Action Points available for active abilities increases as you level. (52 in the screenshot above)
  • Actions cost variable number of action points to equip. This probably means higher-level or more powerful abilities will cost more.
  • Actions/Skills list their affinity now. The screenshot shows the ability Rousing Provoke has an affinity to Earth. This probably means that if your earth skill is high, you will be better at using this ability.
  • A “Trait” section was added. This looks like it will let you choose what passive abilities to equip on your character.
  • A “Synthesis Action” section added. It is unclear what this will be used for yet.

10:15pm: ZAM has posted a video interview with Square Enix. The questions didn’t seem to be translated all that well, but here’s what we got:

  • Mid to end game content will be the story and guildleve system (at least at launch).
  • They didn’t think jump was an important part of the game, so they decided not to include it. “Even if you jump around, nothing is going to happen.”
  • The only UI customization at launch will be the ability the move around most/all parts of the UI. Square Enix is investigating the ability for users to create custom addons, but they are uncertain if it will be implemented.
  • They didn’t add more races, as each race is another character that they have to model armor/weapons for, and it was too time consuming.

10:40pm: Famitsu has published (translated here) an interview as well. Though it’s in Japanese, we can make out a few pieces of information.

  • The beta version of FFXIV is almost ready. Because of all the changes, they are working on balancing. Once that is complete they beta will launch.
  • The beta should begin in the next month or so.
  • Voice chat will not be included in FFXIV.
  • This may be the last week of the alpha test.
Written by Kyrra at 8:29am CST in: Featured,News | Tags: , , ,
Jun
15
2010

E3 2010 FFXIV Trailer and Details

The new Final Fantasy XIV trailer that we found out about a few days ago was published today for everyone’s viewing pleasure. You can watch the trailer above on Youtube, or you can view screenshots from the trailer in our gallery. Here are some of the highlights from the new trailer:

We’re guessing there are other little hints we haven’t pointed out or found in the trailer. Have you found anything else of interest in this new trailer?

Written by Kyrra at 11:38pm CST in: Featured,News | Tags: , , ,

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